I see Virtual Reality (VR) as a bit of a challenge and identifying all of the costs, tools, devices & applications. Some of the challenges include:
- Certain software that are identified as a "game" such as Steam by Valve Corporation - this is very much a tool for our VR community
- Various headset that have now changed to license required in Commercial Environment - more cost
- Personal devices being used for a commercial task - i.e. VR devices which may also need further licensing?
- We need to be able at times to identify software that can be "No License Required" and add to Cloud Subscriptions. This is a combination of both a software agreement and maintenance agreement, in that we need to identify both the host & software. In this case its Go Pro Fusion Studio and this is